2/24/2023 0 Comments Valkyrie crusade modThe first unique draw of many Paradox Interactive strategy games like Crusader Kings 3 (available on PC, Xbox Series X/S, and PS5) is how they try to give the virtual populations of player and computer-controlled nations personal agendas and desires that may interfere with a player's goals if not accommodated. With some exceptions, the simulated populations of these strategy games blindly obey the player's commands without objection, like science fiction alien insects obeying their hive queen. Most strategy games, whether they're real-time like Age of Empires or turn-based like Civilization, tend to give players near-complete control over the strategic decisions and infrastructure development of their chosen countries to a degree that would make the most authoritarian dictators of history green with envy. Briefly put, Victoria 3 is a game about the rise of the modern nation-state, and has gameplay mechanics centered around industrializing a country and shaping the wealth, culture, and ideals of its populace, while Crusader Kings 3 is about family drama, medieval aristocracies, and the struggle of monarchs to earn and retain the fealty of their noble vassals. Though all of these games are centered around managing the economic and politic decisions of a historical society, the gameplay mechanics of Victoria 3 and Crusader Kings 3 are intriguingly different in detail, thanks to Paradox Interactive's efforts to draw from real-world models of sociology and historical analysis. Over the years, the game studio Paradox Interactive has acquired a reputation for designing and publishing 4x strategy game franchises with intricate mechanics and higher than average historical verisimilitude - the World War II strategy series Hearts of Iron, the Europa Universalis games set in the Age of Discovery, the medieval kingdom simulator Crusader Kings 3, and the recently released Industrial Revolution strategy game Victoria 3.
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